• Development experience across next-gen consoles

• First to use Avatars on Xbox Live Arcade for Xbox

• Launch title for Xbox Live Arcade

• First wave developer for ID@Xbox program

• Experience with Smart Glass implementation in a AAA launch title

• First to utilize user generated content on Xbox Live Arcade

• Proprietary Wraith engine, including multi-generational multi-platform support

• Assisted in Microsoft Kinect research and development

• Extensive experience creating Kinect experiences

• High quality 3D art capabilities